jodeliejodelie:

So, somebody asked for a guide on how I make my fake ponds. It’s actually very easy! Click the pictures for a more detailed description of the process.

You can also place decks on top of the pond, but you can’t place fences underneath the deck. I recommended using Buggybooz’s lowest flower border to circumvent the problem.

Dark concrete floors by Misstiikeri.

Reflective floors and walls by Murano.

Hope this might prove helpful to some other simmers out there who are unsatisfied with the in-game ponds. Maybe one day I will discover a way to make straight canals, so I can finally build some Amsterdam inspired streets.

162 notes

simscompletecollection:

I encountered all of these errors with Sims 2 on Windows 8.1. Here are the ways I fixed them. If someone gives me the name of a good file sharing site, I can upload my graphics rules file so you don’t have to make the changes yourself, you can just plop mine right in.

400 notes

honeywellsims4news:

THE SIMS 4:  POOLS & TODDLERSWhat happened?Background
Back when the The Sims 4 started development in 2008 EA was all aboard the online, social media train. You name it and they saw dollar signs and a way to monetize it from preventing piracy, direct marketing DLC, in-game advertising — absolutely everything pointed towards EA making a mint by forcing an online component to their games whether it made sense for the game to be online or not. The Sims 4 was no exception.

"I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365."  —Frank Gibeau, September 2012, Cloud Gaming USA Conference

With that in mind, we first started hearing rumors that The Sims 4 would be online as early as 2010.  By March 2012 when The Sims 3 Showtime was launched with the SimPort feature there was no doubt for most people who were paying attention that The Sims 4 was going to be an online game.  Which is partly why when it was announced there was such a huge deal being made about the game being offline and single player. 

“The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience.”  —EA.com, May 2013

Proof
But we don’t just have rumors and speculation to go on, we have the resumes of former EA employee Patrick Kelly and current EA employee Gil Colgate where both state The Sims 4 started off being developed as an online game.  

"My most recent project for The Sims Label (2011 – 2012) involved creating detailed Flash mockups exploring game play and UI designs for two potential online versions of The Sims 4 (The Sims Olympus and The Sims Icarus)." —Patrick Kelly

And

"Sims 4. Got to work on clustered servers, chat systems, scaling and performance, and other internet style stuff when it was an internet based game."  —Gil Colgate

So it’s firmly established The Sims 4 started off as an online game — it’s fact; not rumor.  The only thing that’s not clear is exactly when the direction of The Sims 4 changed from online (after at least four years work, 2008-2012) to being an offline, single player game.  We have two conflicting reasons and times given. According to Patrick Kelly it was scrapped sometime in 2012 because the online concept was low quality with major limitations and had connection issues.  In other words the online game just wasn’t working out. 

"We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience." —Frank Gibeau, Venture Beat, July 2013

According to Frank Gibeau, currently Executive Vice President of EA Mobile but at the time of the interview was president of EA Labels, the direction of The Sims 4 changed as a result of fan feedback after the disastrous launch of SimCity.  SimCity launched March 5, 2013 so if we believe him The Sims 4 was still an online game as late as 2013.
Not Enough Time/Mismanaged
All of that background brings us to today when we have employee after employee telling us the Sims 4 was mismanaged. 
PATRICK KELLY

"From what I’ve been told, the game is a mess, the studio is a mess, and people are so frustrated they are about to revolt."  —Patrick Kelly, June 9, 2013 (All web activity, sites and profiles deleted.)

JACE WALLACE

"The Sims 4 team is completely mismanaged.  They should hire more producers I think :eyeroll: "  —Jace Wallace, January 31, 2014 (account deactivated)

DAVE (Last name unknown)

"They’re both [pools and toddlers] really important features that are close to our hearts.  We didn’t have the time during production to do them right for base game so we made a really hard decision to wait to do it properly instead of something half-baked.  I know it’s sad, but our hearts are in the right place." —Dave, The Sims Studio (via Luana on Twitter) June 25, 2014  (Both accounts were deactivated the same day it was posted) | Image

GRAHAM NARDONE

"You can’t weigh features by how much you want them in the game, you have to consider how many development resources it takes to create them. The tram? A couple of days from one of our FX guys and it’s finished… very low risk, very low complexity (using entirely existing tech), and adds a nice visual punch to the neighborhood. I can’t recall ever scoping against FX… they always have time to be adding more stuff. Our FX folks submitted their own long list of things they wanted to work on because there wasn’t enough for them to do. Now, you can’t take the FX team and ask them to add pools to the game. They don’t have the work skills to do it; neither do I. Pools, toddlers… they’re extremely complex features that require months of man hours of work across multiple disciplines and introduce significant risk. If we were to have added one of those to the game, there would have been two choices for us… cut many small features, or cut one other significantly large feature. And again, it isn’t equivalent - you can’t just cut a large feature and expect it to line up; you have to cut enough to get all the numbers for each discipline in the green, which means cutting extra to get to the point where the hardest hit discpline has enough time to do their necessary work for it. Now you’ve created free time for other disciplines who previously had work, but are left twiddling their thumbs… so you need to find work for them to do that only impacts the areas that you have time to spend in. If you look at one weird aspect of the game and wonder why it took priority over something that seemed important to you, it’s entirely possible it was something that the right people had time to work on without disrupting the busy people. Game development is a constant puzzle where you’re matching headcount and skill sets against features, schedule, and budget, and you’re trying to make everything fit just right with as few gaps as possible. Unfortunately time isn’t like money; you can’t go into debt on time and pay it back later." —Graham Nardone, July 2, 2014 | Image

As a result, all of the plans and good intentions The Sims 4 Team had went out the window and the game was stripped bare of even some of the most basic of features — like pools and toddlers.  As Trevor Lindsey recently tweeted there is no such thing as “completion percentage” the game is done when it’s shipped.  And in this case The Sims 4 is shipping without the following features:
Features Removed or Not Included
No Create-A-Style or Color Wheel —No Create-A-Style Confirmed
No Cut Scenes —Confirmed:  No Cut Scenes in The Sims 4
The Sims 4 World is FUBAR: Loading screens between every lot, public spaces can’t be edited in any way, 5 lot maximum per neighborhood and the largest lot size is 50x50. —The Sims 4 Neighborhood
Maximum Build Height:  3 Levels —Graham Nardone
Foundations:  No split levels or ability to have different height foundations on a lot.  Example:  A house built on a foundation and a shed built without a foundation is not possible.  —Graham Nardone
No Basements or Circular Stairs —Graham Nardone and Grant Rodiek
No Clothes Shopping —Mini SimGuru Q&A from Twitter
No Grocery Store —Sarah Holding
No Tragic Clown or Social Bunny —Sarah Holding
No Work or School Rabbit Holes.  —Sarah Holding (one and two) Personal Note:  Isn’t that a feature?  Moving on…
No Private School —Graham Nardone
No Woohoo Skill —Meet The Sims 4!
No Toddlers and Pools —Neighborhoods, Weird Moments and More!
No Swimming at all or bathing suits. —Sarah Holding and Graham Nardone
Only 2 Heights: Children and everyone else.  Teens, young adults, adults and elders are all the same height —Graham Nardone and Grant Rodiek (Reason:  Difficult/Costs too much)
No Story Progression —Sarah Holding and Graham Nardone
Suspected but not confirmed (Sim Gurus will not answer the many Simmers who have asked.)
No Terrain or Water Tools (flat lots only/ponds are objects)
Can’t place ANY lots; can only change pre-placed lot types (i.e. commercial to residential)
No Ownable Cars (or taxis and school buses):  There’s no garages or driveways in the build mode video and in response to a question about transportation: “It doesn’t really make sense to ride one [tram or steamboat] with the way our neighborhoods are set up.” —Trevor Lindsey  (Walking to the edge of the lot and teleporting is the only type of “transportation” mentioned so far.)
No Ghosts and Aliens:   No clue.
Community Reaction
The community was not happy — to put it mildly — about finding out The Sims 4 would not ship with pools or toddlers.  From parody videos, polls, petitions on the forums, comics, heartfelt posts, a petition on change.org with upwards of 15,000 signatures in little over a week and dozens of articles written about it from IGN to Kotaku.  A big deal was made.
EA’s Response
Nothing.  Rich Hilleman decided long ago that people lie and those who complain the loudest are EA’s biggest customers.  EA equates outrage and customer complaints with sales so there’s no incentive for them to spend the money needed to put out a finished product.  They’re betting we’ll buy it anyway.
Credits: Toddlers by fakepeeps7
Honeywell’s Sims 4 News | Behind The Scenes

honeywellsims4news:

THE SIMS 4:  POOLS & TODDLERS
What happened?


Background

Back when the The Sims 4 started development in 2008 EA was all aboard the online, social media train. You name it and they saw dollar signs and a way to monetize it from preventing piracy, direct marketing DLC, in-game advertising — absolutely everything pointed towards EA making a mint by forcing an online component to their games whether it made sense for the game to be online or not. The Sims 4 was no exception.

"I have not green lit one game to be developed as a single player experience. Today, all of our games include online applications and digital services that make them live 24/7/365."  —Frank Gibeau, September 2012, Cloud Gaming USA Conference

With that in mind, we first started hearing rumors that The Sims 4 would be online as early as 2010.  By March 2012 when The Sims 3 Showtime was launched with the SimPort feature there was no doubt for most people who were paying attention that The Sims 4 was going to be an online game.  Which is partly why when it was announced there was such a huge deal being made about the game being offline and single player. 

The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience.”  —EA.com, May 2013

Proof

But we don’t just have rumors and speculation to go on, we have the resumes of former EA employee Patrick Kelly and current EA employee Gil Colgate where both state The Sims 4 started off being developed as an online game.  

"My most recent project for The Sims Label (2011 – 2012) involved creating detailed Flash mockups exploring game play and UI designs for two potential online versions of The Sims 4 (The Sims Olympus and The Sims Icarus)." —Patrick Kelly

And

"Sims 4. Got to work on clustered servers, chat systems, scaling and performance, and other internet style stuff when it was an internet based game."  —Gil Colgate

So it’s firmly established The Sims 4 started off as an online game — it’s fact; not rumor.  The only thing that’s not clear is exactly when the direction of The Sims 4 changed from online (after at least four years work, 2008-2012) to being an offline, single player game.  We have two conflicting reasons and times given.

According to Patrick Kelly it was scrapped sometime in 2012 because the online concept was low quality with major limitations and had connection issues.  In other words the online game just wasn’t working out. 

"We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience." —Frank Gibeau, Venture Beat, July 2013

According to Frank Gibeau, currently Executive Vice President of EA Mobile but at the time of the interview was president of EA Labels, the direction of The Sims 4 changed as a result of fan feedback after the disastrous launch of SimCity.  SimCity launched March 5, 2013 so if we believe him The Sims 4 was still an online game as late as 2013.

Not Enough Time/Mismanaged

All of that background brings us to today when we have employee after employee telling us the Sims 4 was mismanaged. 

PATRICK KELLY

"From what I’ve been told, the game is a mess, the studio is a mess, and people are so frustrated they are about to revolt."  —Patrick Kelly, June 9, 2013 (All web activity, sites and profiles deleted.)

JACE WALLACE

"The Sims 4 team is completely mismanaged.  They should hire more producers I think :eyeroll: "  —Jace Wallace, January 31, 2014 (account deactivated)

DAVE (Last name unknown)

"They’re both [pools and toddlers] really important features that are close to our hearts.  We didn’t have the time during production to do them right for base game so we made a really hard decision to wait to do it properly instead of something half-baked.  I know it’s sad, but our hearts are in the right place." —Dave, The Sims Studio (via Luana on Twitter) June 25, 2014  (Both accounts were deactivated the same day it was posted) | Image

GRAHAM NARDONE

"You can’t weigh features by how much you want them in the game, you have to consider how many development resources it takes to create them. The tram? A couple of days from one of our FX guys and it’s finished… very low risk, very low complexity (using entirely existing tech), and adds a nice visual punch to the neighborhood. I can’t recall ever scoping against FX… they always have time to be adding more stuff. Our FX folks submitted their own long list of things they wanted to work on because there wasn’t enough for them to do. Now, you can’t take the FX team and ask them to add pools to the game. They don’t have the work skills to do it; neither do I. Pools, toddlers… they’re extremely complex features that require months of man hours of work across multiple disciplines and introduce significant risk. If we were to have added one of those to the game, there would have been two choices for us… cut many small features, or cut one other significantly large feature. And again, it isn’t equivalent - you can’t just cut a large feature and expect it to line up; you have to cut enough to get all the numbers for each discipline in the green, which means cutting extra to get to the point where the hardest hit discpline has enough time to do their necessary work for it. Now you’ve created free time for other disciplines who previously had work, but are left twiddling their thumbs… so you need to find work for them to do that only impacts the areas that you have time to spend in. If you look at one weird aspect of the game and wonder why it took priority over something that seemed important to you, it’s entirely possible it was something that the right people had time to work on without disrupting the busy people. Game development is a constant puzzle where you’re matching headcount and skill sets against features, schedule, and budget, and you’re trying to make everything fit just right with as few gaps as possible. Unfortunately time isn’t like money; you can’t go into debt on time and pay it back later." —Graham Nardone, July 2, 2014 | Image

As a result, all of the plans and good intentions The Sims 4 Team had went out the window and the game was stripped bare of even some of the most basic of features — like pools and toddlers.  As Trevor Lindsey recently tweeted there is no such thing as “completion percentage” the game is done when it’s shipped.  And in this case The Sims 4 is shipping without the following features:

Features Removed or Not Included

Suspected but not confirmed (Sim Gurus will not answer the many Simmers who have asked.)

  • No Terrain or Water Tools (flat lots only/ponds are objects)
  • Can’t place ANY lots; can only change pre-placed lot types (i.e. commercial to residential)
  • No Ownable Cars (or taxis and school buses):  There’s no garages or driveways in the build mode video and in response to a question about transportation: “It doesn’t really make sense to ride one [tram or steamboat] with the way our neighborhoods are set up.” —Trevor Lindsey  (Walking to the edge of the lot and teleporting is the only type of “transportation” mentioned so far.)
  • No Ghosts and Aliens:   No clue.

Community Reaction

The community was not happy — to put it mildly — about finding out The Sims 4 would not ship with pools or toddlers.  From parody videospolls, petitions on the forums, comics, heartfelt posts, a petition on change.org with upwards of 15,000 signatures in little over a week and dozens of articles written about it from IGN to Kotaku.  A big deal was made.

EA’s Response

Nothing.  Rich Hilleman decided long ago that people lie and those who complain the loudest are EA’s biggest customers.  EA equates outrage and customer complaints with sales so there’s no incentive for them to spend the money needed to put out a finished product.  They’re betting we’ll buy it anyway.

Credits: Toddlers by fakepeeps7

Honeywell’s Sims 4 News | Behind The Scenes

6,754 notes

ligers-mane:


It’s Giveaway Time!
Greetings everyone. So I’m fast approaching 400 followers and as a huge thank you (and a small self promotion tool), I figured we’d have ourselves an art give away.
How this is going to work:
1 Reblog is an entry, 1 like is an entry. Don’t want to reblog, don’t feel you have to just to enter.
You may reblog this several times to have multiple entries, but please keep it to one a day (I don’t want poor folks being spammed)
No giveaway blogs.
To win you will have to be following this blog.
I’ll message the winner and they have three days to get back to me or I’ll pick another winner.
This giveaway ends on July 15th (I’m at GMT+12, so that means for part of the world this is ending on July 14th)
What the winner gets:
So why would anyone want to enter Liger’s giveaway? Well, I”m going to give away a commission slot to the winner. This means that you’ll be getting an entirely free piece of art from moi.
Can be fandom-related
Can be shippy
Can be one or two characters (sorry, no entire Fellowship of the Ring in one picture here)
Can be a more speedpainty/loose style if you want more of a full scene rather than bust/headshot style
Can NOT be graphically sexual (No NSFW sexy times folks)\
Rules may change later if I feel that I’ve forgotten anything, but this should be enough to get us started. And in case you want art but don’t win, I do commissions, just puttin’ that out there. :D
Let the games begin!

ligers-mane:

It’s Giveaway Time!

Greetings everyone. So I’m fast approaching 400 followers and as a huge thank you (and a small self promotion tool), I figured we’d have ourselves an art give away.

How this is going to work:

  • 1 Reblog is an entry, 1 like is an entry. Don’t want to reblog, don’t feel you have to just to enter.
  • You may reblog this several times to have multiple entries, but please keep it to one a day (I don’t want poor folks being spammed)
  • No giveaway blogs.
  • To win you will have to be following this blog.
  • I’ll message the winner and they have three days to get back to me or I’ll pick another winner.
  • This giveaway ends on July 15th (I’m at GMT+12, so that means for part of the world this is ending on July 14th)

What the winner gets:

So why would anyone want to enter Liger’s giveaway? Well, I”m going to give away a commission slot to the winner. This means that you’ll be getting an entirely free piece of art from moi.

  • Can be fandom-related
  • Can be shippy
  • Can be one or two characters (sorry, no entire Fellowship of the Ring in one picture here)
  • Can be a more speedpainty/loose style if you want more of a full scene rather than bust/headshot style
  • Can NOT be graphically sexual (No NSFW sexy times folks)\

Rules may change later if I feel that I’ve forgotten anything, but this should be enough to get us started. And in case you want art but don’t win, I do commissions, just puttin’ that out there. :D

Let the games begin!

51 notes

betweenparallels:

voicesofthedistantsea:

thekidsarentalright:

ATTENTION ALL PET OWNERS, ESPECIALLY THOSE OF YOU IN WEST VIRGINIA

West Virginia is subject to an absolutely ridiculous pet ban. I am at a loss for what I should say as I’m absolutely shocked at this proposed list. Keep in mind this is the second list proposed with nothing taken off, only things added. 

Say goodbye to your pufferfish, triggerfish, tetras, corydoras, ferrets, sugar gliders, hedgehogs, turtles, tortoises, salamanders, frogs, toads, and so much more if this list doesn’t change.

There are a million and one reasons why this law in insane, including:

  • There is no definition of what is considered “domestic” and what isn’t on the bill
  • They are banning entire orders, not just individual species
  • This has been considered a “living document”, meaning that the list can be changed at any time without public input
  • Pet stores will ultimately have to be shut down, putting people of out jobs and causing them to loose their businesses
  • Yes the bill provides for a permit to keep animals already owned prior to the bill, but there is no way any average pet owner will be able to afford or maintain the permit
  • The permit fees associated with this act will not cover even a small percentage of the millions of dollars that West Virginia will spend to implement these regulation
  • This bill was suppose to be set in place to regulate DANGEROUS animals. This law is literally called the “Dangerous Animals Act.” The lawmakers literally lied to the public about the intentions of the bills, saying that it would only ban:
               ”Constrictor snakes greater than six feet, and venomous snakes; Alligators and caimans; Bears; Big cats; Canids; Primates”

And that doesn’t even cover how it’s going to effect the pet trade in WV. Here are a few quotes from USARK and some people who run Specialty Pets, a local pet store in Nitro, WV.


USARK:

  • Similar legislation in Ohio led to a $2,900,000 temporary-housing facility for animals that could not be kept by responsible owners.
  • This law will cost West Virginia millions of dollars more to implement than the money raised from permits.
  • A proper fiscal estimate should be presented before hastily passing a law that will cost the state millions of dollars.
  • Money has been spent since the bill was passed in Ohio on June 6, 2012 by the state and legislators who are still making changes to the law.
  • Caging requirements have still not been finalized in Ohio, over 18 months after the law passed.
  • The new law led to millions of dollars invested by Ohio, and West Virginia HB 4393 is very similar.
  • Additional financial hardships will be placed on pet owners by requiring costly permits and may force them to surrender, or even release, their beloved pets
  • The newly-created “Dangerous Wild Animal Board” will review species annually so pet owners must constantly be concerned with their pets being added as a “dangerous wild animal.””

More can be read from USARK here: http://usark.org/2014-blog/west-virginia-hb-4393-update/

West Virginia Reptile Watch:

How will the law affect the aquarium industry in WV?

AQUARIUM TRADE IMPACT of just a small sample of the proposed list for the Dangerous Wild Animal Law in WV and recommendations for clarification.

Order: Characiformes (piranha fish, tiger fish)
All species

  • This Order includes about 2000 fish particularly every tetra fish in the aquarium hobby.
  • This is far to broad and needs to be narrowed down to individual species the board wishes to ban.

Order Siluriformes (candiru catfish, walking catfish)
All species

  • This invariably will include all plecos, algae eaters, cory cats all harmless tropical ornamental and all other cat fish in the aquarium trade
  • This needs to be revised to include the EXACT target species that the board is trying to ban.

Order Tetraodontiformes (trigger fish, file fish, puffer fish)
All species
(These species present health (toxin) and safety risks to humans or have invasive abilities that threaten native fish populations. )

  • Invasion is impossible as trigger fish, file fish and puffer fish are marine animals as WV is no where near a saltwater body there is no threat. The toxins mentioned must be ingested “Certain internal organs, such as liver, and sometimes the skin, contain tetrodotoxin and are highly toxic to most animals when eaten; nevertheless, the meat of some species is considered a delicacy in Japan, Korea, and China when prepared by specially trained chefs who know which part is safe to eat and in what quantity. “


Family Gobiidae (Goby family)
All species
The main article for this category is Gobiidae.

  • The gobies are a family (the Gobiidae) of freshwater and marine ray-finned fish belonging to order Perciformes. This category consists of articles on genera and species in the goby family.
  • Saltwater is invariably and likely unintentional in this proposed ban list due to the fact that the ORDER of certain species were addressed and not the actual animal or species that was intended for the ban.
  • All marine life on this list needs to be excluded as there is NO realistic threat or risk of invasion applicable. Species listed in the proposed ban represent NO threat to the ecology or health of anyone in WV and make up a massive percentage of the pet aquarium trade. 

By including harmless aquatic and ornamental pet fish both fresh water and marine, this law will be forcing ALL pet stores out of business and will remove billions of dollars in tax income and revenue from this state.

Say Good by to your pet shops WV

The pet trade is a massive income for the state and it generates millions of dollars for the state. Pet Shops can not exist without having the ability to sell common safe ornamental fish and invertebrates, the very same animals sold the world over that have caused no damage to anyone or anything. The inclusion of the above fresh water and marine fish is completely unwarranted and is a knee jerk reaction to buzz words such as “poisonous” as in the case of the puffer fish. The puffer fish in and of itself is not “venomous” if it bites you it has no venom , if you however kill and eat its liver it can be poisonous. I have never heard of anyone buying a puffer from a local fish shop and eating it, its absurd to even consider The trigger and puffer much like the tetra are in the wrong “order” that is the real issue. They are trying to ban two or three fish and think that all fish in the order must be as dangerous as the two or three that they really want banned. The list is to far reaching and based up on complete speculation and worst case scenarios, it needs to be revised with a more balanced approach or West Virginia will lose every pet shop , and pet retailer including Walmart and all secondary outlets for such animals. This will cause a severe impact on the state economy the likes of which no one can truly imagine.”

PLEASE REBLOG AND SIGNAL BOOST THIS!!!!

I know there isn’t much that can be done from a reblog on a website, but I wan’t everyone to know what is happening here and what can happen in every state if the pet community underestimates pet ban laws, the HSUS, PETA, and other “animal rights” organizations that pay lawmakers to ban animals.

holy shit, fimbry have you seen this

What is this sheer fuckery.

1,109 notes

madsmikkelsoned:

 He-Ate-Us Meme: [2/6] Scenes

Maybe your murders will become my murders. I’ll be the Chesapeake Ripper now. 

1,042 notes

lovely-wow:

So apparently these counters /aren’t/ from Kitchen and Bath?? Does anyone know if they are from BV or OFB? (If they are from K&B then my game is screwwwed)

They look like recolors of the Impossible Mission counters from OFB.

lovely-wow:

So apparently these counters /aren’t/ from Kitchen and Bath?? Does anyone know if they are from BV or OFB? (If they are from K&B then my game is screwwwed)

They look like recolors of the Impossible Mission counters from OFB.

14 notes

Useful tip

freezerbunny-sims:

I was talking the other day in chat about how I wish there was an easier way to merge packages. HafiseAzale found that you can select many files in explorer, drag them to SimPE and it will automatically create a combined package for you. Then you have to save it as a new file and it’s done. I don’t know if many people know this. If  they do, I’m embarrassing myself. :p

Disclaimer: I haven’t tested it in game yet so if you’re going to try it, make a backup first.

27 notes

Heys guys, i’m getting kinda desperate.

horrord0ll:

I have a uni deadline this week and I need a few more people to fill in my shitty survey on The Sims. I know, I know, THIS IS A HORROR BLOG, but i am literally getting to the point of burying myself. Once this deadline is over I will be able to run this blog as a free bitch again! Thank you everyone!

http://www.surveymonkey.com/s/5ZSHN9S

Lot’s of love, an idiot student who leaves everything until the last minute >.<

76 notes